Monday, August 31, 2015

A Rumor

Recently I've heard a rumor from someone hat the advanced infantry unit with the suicide damage (Crusaders) will have 10% damage instead of 3%. The result is that they could potentially become extremely powerful under Octavius, leading to easy ways to take out enemies such as GDR (or even Merlin, now infantry can counter too :O).

Hmm.. time to wait for 1.8.5...

Sunday, August 30, 2015

Dealing with Tanks

Every tank has a weakness and can be countered in this way.

Firstly, Shazzo can easily die from a good AoE, Carter gets busted by Ignatius, Cedric doesn't heal enough to be useful, Charles Martel has little to no use, and Eugene is too unpredictable-good minions will kill him.

So what about the better tanks?

Alash gets REKT by AoE, especially musketeers and mages.

GDR has to take damage to be effective, so while he might take out one AoE, he has potential to become destroyed by two AoE with a good frontliner (Reinhard maybe).

Reinhard has gaps in between his skill procs, and because of this it is quite unpredictable to know exactly when you can sneak in an AoE to get Reinhard when he isn't proc'd. Overall I'd say your best bet is to use Elizabeth + Robinhood + Gawain to take him out, but this is not guaranteed a 100% chance of success.

Saturday, August 29, 2015

Musketeers Are OOP(s)

The two advanced musketeer units are as follows:

One is the bomb thrower, that deals splash damage (three enemies).

The other is the heavy musketeer, dealing bonus damage to stunning enemies.

Thus, it becomes quite obvious about which musketeer should be upgraded with what.

Edward + Heavy Musketeer sounds good to me. Add a Galahad into the mix!

Sarky + Bomb Thrower = much AoE + much death

Musketeers were always OP. Now they are beyond OP.

They are now Over-Overpowered, or OOP.

Oops.

Friday, August 28, 2015

Dealing with Idiot Mounted Archers

As many of you know, in 1.8 the mounted archer AI was changed to that one of the cavalry. The problem with this is that Nicolai now likes to charge into enemy lines. So, how does one deal with this?

My favorite method is to use Alash and a cavalry (like Lancelot or Galahad) in the same row as Nicolai, so the result becomes:

Nicolai Galahad/Lancelot (non-musketeer hero) Alash

This way, the cavalry will charge the enemies at a point that is further back in the enemy lines, meaning your Nicolai will survive until your cavalry falls. Then it's all up to your Alash.

Thursday, August 27, 2015

Alash Get!

YES! Finally got Alash. This means I only have Octavius and Cannon left on my "to-get" list.


Also, I think that the more three-stars you have, the less chance you have of getting a four-star.

Still need to prove this, but I got Nicolai, Edward, Kelly, and now Alash from about 12 refreshes in total. When I collected three-stars, it took me forty refreshes to just get GDR. Then I fired all my three-stars, and immediately got four heroes from twelve refreshes.

1 in 3 IS DEFINITELY better than 1 in 40

Wednesday, August 26, 2015

Polymorphism in Strategies

Using polymorphic strategies (or rather, strategies involving lots of polymorph mages) can be a very effective way to defeat opponents. Polymorphing an enemy causes them to be unable to attack AND have zero defense. By consistently rendering your enemies helpless, you could easily clear it out with a wave of AoE. Thus AoE and Polymorph Mages tend to work well together.

As for the type of tanks/infantry you should use when playing this strategy, it is recommended to utilize high-crit damagers. Leonidas, Gawain, William, Edward (although not technically an infantry), etc.

This is a very difficult strategy to counter, but a good, strong, AoE-heavy rally should be able to bust through those weak critical frontlines and destroy the backline.

You really do fight fire (fireballs) with fire (fireballs).

Tuesday, August 25, 2015

Advanced Knights

The two new types of cavalries are as follows:

Templars: Can't be stunned or polymorphed (good VS Cannon, Edward, or Belthor)

Strikers: Their first hit in a battle reduces the hit enemy's defense by 25%

Monday, August 24, 2015

Mounted Archers-Incorrect Information

In a previous post, the mounted archers I described were incorrect. Mounted archers do not have spears, no matter what. Anyways, I discovered the advanced Mounted Archers are divided into Barbarian Horse Archers who target heroes before minions (:), Nicolai!), and a different type (still need to confirm name) that prevents healing for 3 seconds. Bellerophon might be good for taking out tough heroes, like Merlin. Bellerophon seems like he might return.....

Sunday, August 23, 2015

Advanced Infantry Units

There are two types, Crusaders and Chainmail Assault Infantry. Crusaders deal a good deal of damage (3% of their max health) to the enemy that killed them. Chaimail Assault Infantry can stun every third attack. Hmm... This seems to help Infantry a very good amount.

Reinhard definitely seems some of those Crusaders (mini GDR + Reinhard tank level = good). With Chaimail Assault, I can see that being helpful with William. William's troops hold off the enemy while William destroys them. I'm rethinking my rally already.

Saturday, August 22, 2015

My Opinion #1-The Timer

This post marks the beginning of a new series, a series where I give my opinion on ta certain game aspect. To start off, I will begin with my opinion on the 3:00 timer for each battle. I think this timer is fair, because it creates a challenge. The fact that players must defeat enemies in under three minutes forces them to make rallies that have sufficient firepower but also contain enough survivability, and I think this is where a lot of the strategy in this game comes in.

Friday, August 21, 2015

Confirmed 1.8.5 Changes

The following will be added/changed/removed in 1.8.5:


  • More training slots (that require higher prestige levels to unlock)
  • Something called a "soldier card"-not sure what this is right now.
  • A friends function.
  • Changing the iOS and Android servers to become one, so you can log on to an iOS device with an Android account, and vice versa.
I am trying to find more info! Stay tuned!

Advanced Units-Long Ranged

It seems to me that the advanced units to be added in 1.8.5 have two paths. One path has one unique skill, and the other has a different unique skill.

For archers, there are two advanced units. One is the Ranger, who hits enemies 100% of the time.

The other is the Longbowman, who does more damage the further he is from the target.

In the case of mages, the units a more interesting.

Battle Mage cause an enemy to take more damage from hero skills when hitting them, and Arcane Mages will restore a random heroes HP (out of your heroes) when killing an enemy.

I can definitely see Arcane Mages being useful, and Battle Mages would definitely work well with a Sarky or other powerful AoE skill hero. Hmm.. the return of AoE is near.

Thursday, August 20, 2015

Mary Read and Manto

Many people believe that these two heroes will be available from the tavern. But, I think otherwise.

Previously, heroes that were described as "not available yet" ended up becoming quest rewards. Hedvig and Octavius are two big examples.

Furthermore, I realized that in 1.8 there are more possible quests to get these heroes from. One quest is the special missions quest, and the other is the hero adventure quest. What I believe will happen is that 1.8.5 wilt introduce Saladin and Achilles as tavern heroes, and Manto and Mary Read as quest heroes. This is similar to a previous update that added Octavius and Hedvig (along with two others I can't remember) after showing them first as "not available yet" during the Edward IV, El Cid, Gawain, and Philinus update.

Keys : Chests

As you progress from a lower level to a higher level, the ratio of chests to keys changes greatly. At lower levels, there is a very high surplus of chests. But slowly, keys will begin to outnumber chests until ultimately you have so many key's you don't know what to do with all of them.

Wednesday, August 19, 2015

Advanced Units

A good amount of info has just been released on the advanced unit types. The official forum page can be found here: http://forum.trinitigame.com/forum/viewtopic.php?f=130&t=540895. Anyways, the advanced heroes seem like they might change how the game works... by a lot. Hmm.. perhaps it may be time to get ready for total rally changes.

Tuesday, August 18, 2015

Heroes Not Worth It

In my opinion, there are quite a few heroes that are just not worth using.

Hilda, Charles Martel, Hedvig, and Kelly are all quite obvious.

I don't like Robinhood because I don't feel that he/she (sorry, the game is very unclear about this point) is just weak.

Morgana, personally, often procs the wrong hero, but can be good.

Helmar is severely underpowered compared to Reinhard.

Urza is also severely underpowered, but this time worse than both Helmar and Reinhard.

Ragnar only buffs his own attack, Terim's dragon gets killed too much, Jerome's proc rate is disappointing, Cedric's heal is nowhere near useful, and Summers is highly inferior to other hybrids.

I feel Saladin is too hard to use, and Achilles is not useful enough to be compared to the likes of Gawain, Leonidas, and Ignatius.

Eugene is very unpredictable, like Circe, but at least Circe can be fun to use sometimes (Circe + clone Merlin = Good)

This is all I can think of at the moment. I feel like I missed one or two... Hmm....

Monday, August 17, 2015

Saladin and Achilles-Skills Confirmation

Here are the skills for Saladin and Achilles:

Saladin-Blessing of Gods: Increase physical damage of all heroes in the same row as he is for 55% when battle starts. This buff last for 50 seconds.

Achilles: Weakpoint Strike: If the an enemy hero/squad dodges an attack delat by Achilles or his squad, the next attack will have attack increase my 120% and a 100% hit rate. After that hit, the effects are reset.

Saladin does not seem that useful, but Achilles could be good for taking out Alash. Hmm... has Alash finally met his match?

Do remember that Achilles' 120% increase is actually 2.2x damage, meaning a critical would be 4.4x his regular attack. Add the fact that mist increase dodge of everything nearby, and it could become VERY dangerous to use a mist against Achilles. I am considering swapping Leonidas for Achilles now, but Achilles could still be quite bad.

Sunday, August 16, 2015

Planning out the Future

Planning out your future in a game like this is always a very good idea. Why? Because in this game, at higher levels a lot depends on what you spent at lower levels.

Currently my rally is the following:


What I have planned out:

Once I reach PL 80, I will add Elizabeth into my rally.

But, Lancelot is definitely going to go once I get Cannon. I will use command badge to swap troops.

Shazzo is in as a Alash replacement. Same plan as above.

Joan is in as a Octavius replacement, likewise.

Once these replacements are done I will swap Octavius to the middle row, have William behind him, and move Leonidas to Joan's current position. Alash will be where Shazzo is and Cannon where Lancelot is. I have not yet planned out a spot for Elizabeth, however. Still need to think about that......

Hero Killing Strategy

The hero killing strategy with three mounted archers, Robinhood, and Elizabeth is a very interesting one. It is quite useful at lower levels but as PL increases, minion importance also increases. Over time, at about PL 150, it becomes useless. Personally, I do not like this strategy, mostly because mounted archer minions are being quite idiotic at the moment. My Nicolai thinks he leads cavalry, and leads his troops into enemy mage territory 9/10 times. It is extremely annoying. Currently I only use Nicolai, because I cannot see the point in using up two important hero spots for two mounted archers that charge  straight into enemy mages and get obliterated. The only reason I use Nicolai is because his skill seems to be more effective than my other choices. Circe is too erratic at times, Elizabeth is the logical choice to swap for Nicolai, but my plan is to add Elizabeth once I get PL 80 to get that extra slot. I don't find Robinhood as effective as Elizabeth or Nicolai, and Eugene will definitely not do me much good at the moment. Jerome's low proc rate is very disappointing, and Cedric's heal is far too little to be the equals of GDR, Alash, Reinhard, or even Carter. Helmar is severely overshadowed by Reinhard, and Morgana's silencing skill often hits a hero that is pointless to silence, and that leaves Urza, who is near useless, Hedvig, who is very close to being useless, and Charles Martel, who is basically useless.

Saturday, August 15, 2015

The Best Supporter

Here are my opinions on the best supporter units in this game:

Sarah-Decent heals, but not the best.

Philinus-Works decently unless with Reinhard. Then he becomes a real game changer.

Manto-Apparently heals more than Sarah but only heals in a certain area, and takes time. Essentially more heal orbs for you.

Hyacinth-Heals are amazing. Gets me into the 100k - 200k range every time.

Morgana-Useful skill that can relaly prevent some AoE at times, but personally he doesn't get the right heroes to be effective.

Hedvig-Morgana's step-down version. Personally Hedvig could also slightly function as a tank, but most of the time she gets overrun too much.

Edward IV-Buffing attack can be very useful, especially when getting AoE squads like 3-star archers to do more damage. High proc rate + good damage = win.

Hilda-Edward IV's counterpart, just like Joan and Shazzo. Hilda is not very liked among the community because she gets killed too much and doesn't proc enough.

Jerome-Doesn't proc enough, and is quite disappointing most of the time.