I'm just sharing all this with you guys, it's actually initially from Triniti.
Einar Unit type: Mounted archer Skill: Have {0}% to release, dealing {0}damage to enemies around the center of attacking troops. Defense of target enemies will reduce by {1}% for about 2s.
William Tell Unit type: Archer, Skill: Have {0}% to release, giving each of {0}heroes one lucky apple. Heroes receiving apple could ignore skill damage for once.
Cyrus Unit type: Arbalist, Skill: Release at start of the battle, giving hero and hero's units arcane ability that dealing additional {0}% damage to enemies affected by negative effects.
Anatol, Unit type: Archer, skill: Release at start of the battle when a friendly hero dies, hero will receive {0}% attack and max Hp of this dead hero(Restored immediately).
Charles the Great, Unit type: Cavalry, Skill: Release at start of the battle, increasing hero's attack by {0}% and when hero's Hp is below 50%, hero will summon {0} squads (Summoned squad has hero's own units level, type and size)
Wow they look pretty cool
ReplyDelete