Monday, November 23, 2015

MW Math #1-Cedric + Temple Pavisers

It's time for a new series-a math series. Basically these are just calculation posts.

This first math post question:
Does giving Cedric temple pavisers make a significant change in his tanking ability? 

Let's assume all battles take 3:00 (and that Cedric lives through all of that).
Let's also assume Cedric has 25 pavisers.

Since Cedric himself get's the heal, the calculation becomes
26 x 100 = 2600 HP/s healed by Cedric and troops.
Next, 3:00 = 60 x 3 = 180 seconds.
180 x 2600 = 468000 HP/battle, or 18000 HP/unit/battle

With temple pavisers:
26 x 120 = 3120 HP/s 
180 x 3120 = 561600 HP/battle, or 21600 HP/unit/battle

So yes, it would make a significant change.

But I feel like I need to go an extra step. Would this temple paviser buff increase his ability to go against AOE?

Let's use Sarky for this.
Sarky level 10 skill does 2362 damage 6 times, but only attacks 15 enemies (remember this is with my attack boosts, it might be different). So, let's change the previous calculation for Cedric with 15 pavisers.
16 x 120 = 1920 HP/s
1920 x 180 = 345600 HP/battle, or 21600 HP/unit/battle

Sarky would do 2362 x 6 = 14172 damage
At my level pavisers have ~9000 health (IT'S OVER 9000!!! lol jk, back to the math).
So Sarky would REK Cedric and his pavisers.
But how about at a higher level? I can see why Frozen Mop believes Cedric is somewhat good at higher levels...





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