Wednesday, November 25, 2015

Taking a Try

There are many things we would all like to change in this game. However, on the forums, when things are posted nobody ever seems to take these ideas into account. On the Chinese section however, things are very different. So, I'm going to take a gamble at collecting a bunch of your ideas and translating them into Chinese for those on the Chinese section to take into account. Then, we would probably have a much better game.

Post what you want me to add below!

5 comments:

  1. Dont know how this hasnt been utilized... Be back in a few minutes w/ some copy/pasted things i put on the forum that were completely ignored...

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  2. Pikemen
    Name:
    Skill: True Pierce
    When unit final hits a enemy, momentum carries on to next target where unit gets +50% damage for first attack, also applies when next target is a hero.

    Mage
    Name: Sacrificial Priest:
    Skill: Sacrifial Heal
    Unit explodes upon death releasing small amounts of healling to all nearby friendly units.

    Mage
    Name: Futuristic Mage
    Skill: Teleporter
    Teleports 1 enemy unit every 10 seconds backwards (?) distance

    Pavisor
    Name:
    Skill: Mimic
    Increase units own attack by 50% of enemy opposites attack

    Pavisor
    Name:
    Skill: Backplate
    All attacks from behind including critical and skills are decreased by 75% (or more!)

    Archer
    Name:
    Skill: Increasing Aim
    Gain 1% attack for each successive hit in same target, if dodged or change target, counter is reset

    Infantry
    Name:
    Skill: Absorbant
    Enhance all hero skills applied to unit, including healing, by 10-40%, examples; El Cid, Saladin, Sarah

    Cavalry
    Name:
    Skill: Recover
    Every 20 seconds heal 20% (?) health as well as boost all other attributes by 10% (?) for 5-10 seconds

    Mounted Archer
    Name:
    Skill: Dismount
    Upon units death archer sinply dismounts the dead horse and continues fighting as Archer or Advanced Archer

    Arbalist
    Name:
    Skill: Anticipation
    Dodges once every five attacks recieved (to fit with Alash, mainly)

    ReplyDelete
    Replies
    1. That's not what I meant xD. I was talkingh about things in this game you want changed..

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    2. Uthred
      Pikemen units
      Skill: Battle Rage/Fury (something like that)
      While in combat ignores all damage including all skills, until end of combat, when enemy squad is dead or certain time (60 seconds), all damage as well as healing applied to Uhtred registers. Thanks Richie and plz forward these onward in Chinese, thx

      Delete
    3. Is that not a change? Thanks for the clarification any way. I did not see that before the second idea either. :/ whoops

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