There are many things we would all like to change in this game. However, on the forums, when things are posted nobody ever seems to take these ideas into account. On the Chinese section however, things are very different. So, I'm going to take a gamble at collecting a bunch of your ideas and translating them into Chinese for those on the Chinese section to take into account. Then, we would probably have a much better game.
Post what you want me to add below!
Dont know how this hasnt been utilized... Be back in a few minutes w/ some copy/pasted things i put on the forum that were completely ignored...
ReplyDeletePikemen
ReplyDeleteName:
Skill: True Pierce
When unit final hits a enemy, momentum carries on to next target where unit gets +50% damage for first attack, also applies when next target is a hero.
Mage
Name: Sacrificial Priest:
Skill: Sacrifial Heal
Unit explodes upon death releasing small amounts of healling to all nearby friendly units.
Mage
Name: Futuristic Mage
Skill: Teleporter
Teleports 1 enemy unit every 10 seconds backwards (?) distance
Pavisor
Name:
Skill: Mimic
Increase units own attack by 50% of enemy opposites attack
Pavisor
Name:
Skill: Backplate
All attacks from behind including critical and skills are decreased by 75% (or more!)
Archer
Name:
Skill: Increasing Aim
Gain 1% attack for each successive hit in same target, if dodged or change target, counter is reset
Infantry
Name:
Skill: Absorbant
Enhance all hero skills applied to unit, including healing, by 10-40%, examples; El Cid, Saladin, Sarah
Cavalry
Name:
Skill: Recover
Every 20 seconds heal 20% (?) health as well as boost all other attributes by 10% (?) for 5-10 seconds
Mounted Archer
Name:
Skill: Dismount
Upon units death archer sinply dismounts the dead horse and continues fighting as Archer or Advanced Archer
Arbalist
Name:
Skill: Anticipation
Dodges once every five attacks recieved (to fit with Alash, mainly)
That's not what I meant xD. I was talkingh about things in this game you want changed..
DeleteUthred
DeletePikemen units
Skill: Battle Rage/Fury (something like that)
While in combat ignores all damage including all skills, until end of combat, when enemy squad is dead or certain time (60 seconds), all damage as well as healing applied to Uhtred registers. Thanks Richie and plz forward these onward in Chinese, thx
Is that not a change? Thanks for the clarification any way. I did not see that before the second idea either. :/ whoops
Delete